It's been a while since I posted a blog, and for good reason. Fall/Winter is a busy time for me, with the end of the school semester, holidays, and on top of that character and raid progression. Priorities Priorities. The past few weeks I've literally been eating sleeping and WoWing due to the amount of time required to raid many many hours a week and maintain my characters. It's really a lot of 'work.' While frustrating and draining at times, in the end it will be extremely rewarding. I haven't had any time at all to work on solid Warrior DPS theorycraft, or the spreadsheet, or my coaching site. I've only managed some pages of 'napkin-math' on a legal pad.
Cataclysm has been great so far. It is in my opinion the most vast and well done expansion (minus the dozens of bugs) in terms of how the game feels. Dungeons are somewhat challenging and actually require you to pay attention and do your job to succeed. Epic gear can't be handed to you by running the heroic daily and looting the end boss. The raid bosses are tuned where you can't simply walk in with the previous expansion's raid gear and clear it in one night. Heroic raid bosses make you want to HATE the game down to its core, which is cool in a sense that not the average raiding guild can handle it. A lot of the heroic bosses right now require either rediculous strategies or raid compositions. While it's fun to try to work on a rediculous boss, from a design perspective I don't agree that an overtuned boss should be killable by exploitation or making an unbalanced raid comp. A well-designed boss should be able to be killed with a balanced raid and not cause an instant raid wipe given a certain RNG combo. At this point of writing this blog, we have just defeated Valiona and Theralion, and have completed 8 out of 12 heroic bosses (excluding Sinestra) in 25 man. The hardest and most perplexing nights are yet to come with progression on final Bosses.
As soon as progression dies down, I will be working on material as much as I can! What I have plans for is what I have been known for. I will have two functioning Warriors that I will play regularly, one for dedicated to Fury and another dedicated to Arms. A complete theorycrafitng package and a spreadsheet tools will follow suit. As for right now though, I just don't have a lot of energy to do it.
I've been playing Fury for PvP and so far I am enjoying its new mobility and burst potential. There's a specific recipe for seriously punishing and suprising your opponent(s) which I won't give away. You should find out yourself if you want to! Most (almost all) Warriors choose Arms for PvP so I decided to be a unique snowflake and make Fury work. So far so good. The only things that Arms has over Fury in PvP is the ability to punish people from stacking up (Sweeping Strikes), temporary immunity to crowd control (Bladestorm), and a melee 5 second stun (Throwdown), which can arguably be replaced by a 4 second intercept stun with the glyph. Fury boons much more mobility with its 15s intercept, root break/intercept refresh, and 45s Heroic Leap. Fury also has more stats via a second 2 handed weapon.
I redid my UI, again... It has some custom art panels now and looks absolutely sick. You can see it sometime soon when I start Frapsing some Heroic 25 bosses in the near future.
Thankyou for reading. Until next time.
April 2011
March 2011

