Greetings readers and thanks for reading my first ever internet blog.
I'm trying to not spend as much time with WoW and my extensions to the game that I have been working on, including my YouTube page, spreadsheet development, Arms DPS simulation, mass arena games... I have shifted my ideology to quality over quantity. Unfortunately this will make me somewhat of a raidlogger and a 30 arena games per week kind of player. I had developed a mage and been working on him to become gladiator viable through RMP this season, just to have the ability to play other classes other than a warrior. It's not really as much to quell others' misconceptions that I am only a 'Warrior Class PvE Hero' but a very well-rounded gamer in general.

On that topic, I also have been developing my skills in SC2 to have the opportunity to play in professional leagues, and make a name for myself there. The theory is to be able to play up to a top skill level that can be maintained by not playing 10 hours a day like the Koreans do, but rather a few hours a day. This could probably be achieved through quality control of playing, and not game-spamming. This way I could still play WoW on the side at the top level as well. WoW will always be fun for me, and I have always maintained a kind of affection and attachment to Landsoul. I knew when I first made him and was confirmed after a year of playing him that I would be playing WoW for the long haul, until it's attractiveness has fizzled out. I'm pretty sure I can shift into a less hardcore mentality (hardcore meaning playing 8-10 hours a day) while still playing in a top progression guild, and only logging in to meet the requirements for play-style reinforcement and maintenance, progression/farm raids, and some arena. This will make enough room to re-focus on Sc2 and re-develop my RTS skill set, speed, and confidence. All this is also balanced with my studies at the University I attend. Yes, it's a time management nightmare but I somehow find time to manage it all without killing myself. So if you are a starcraft fan, be sure to look out for my name sometime in the Sc2 scene, if I am able to make it. Don't worry though, you won't see my name dissapear from the WoW scene anytime soon, as I will do my best to continue to contribute to the warrior community.

Back to WoW talk, 25 man HM Arthas is a real bitch. What is really odd to me is the huge gradient of difficulty between him and the rest of the instance. HM Putricide (the next most difficult fight) was a fairly hectic, difficult, and well-tuned fight during it's first appearance. HM Arthas feels as if it belongs as the end boss of a tier 11 instance. You fight him and do well, and all of a sudden one little thing is out of place or mistimed, and the whole attempt falls apart. I'm not even talking about a player mistake such as one person getting launched by a Shadow Trap, either. I'm talking about mistiming a tank cooldown by a few seconds, or not having enough ghouls alive to pass the plague perfectly to the shambler, or having a bad player combination of valkyr pickups. Being perfect over a 15 minute fight is not easy, and takes dozens of repetitions to even have a forgiving attempt. What perplexes me more is to design the boss so that you absolutely need a generous percentile buff to even have a stable string of attempts. Why not design the boss to be killable without a percentile buff? So the situation is in general, you play the instance perfectly and have 35 attempts remaining, and spend 34 attempts (leaving one up to kill on easy mode) practicing phase 1 and 2 knowing that he's not killable in normal circumstances. Yes he may be possible with a 10% buff, if 25 people perform perfectly across 15 straight minutes. But I don't even see this occur in professional sports, where players in teams are paid millions of dollars per annum to play a game that is arguably less complex than hard mode Arthas. WTF Blizz? You didn't even make him doable with a full raid in 277 gear did you? Nope gotta give you a gated buff to kill him lolol... Yogg 0 was much more interesting because he was complicated as well as known doable.
I'm really hoping Cataclysm will be more fun and more practical when it comes to progression raiding. ICC fun lasted about 3 repeat kills per boss, and afterwords became just annoying, especially wiping 34 times to an unkillable Arthas and then the raid week is done. I'm hoping talents will be more dynamic and make Landsoul very unique and more flexible. I'm hoping rolling through a DPS rotation is much less reliant on RNG procs to be able to use abilities. I'm hoping Arms DPS will be less clunky, inflexible, and unexiting. I'd offer some advice to class development, but it seems to me, not that it is actually true, that their (designers) interest in my insight can probably be summed up in naming a very poorly desired item with a bucket of an undesired stat that shares the same slot as a set item after myself: Landsoul's Horned Greathelm. I'm honored but... it's a piece of crap and it's like naming a shitty brand of socks after me when everyone is gonna wear Hanes or Puma anyway. Yeah! Maybe I should write them (Blizzard) to take my name off that piece of shit. At least the other community contributors got excellent items that are actually used in BiS sets. I want a well itemized offset item with my name on it. Just put my name on the plate belt and rename the shitty helm. The only only reason that helm would ever be good or better than the tier helm would be if the 4.0 patch gave reason to gem and gear for hit rating (think a well geared combat rogue who is dealing with crit cap in 3.3.3) with fury spec.
Well that's it for me this time. Until Next!