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    It's been a while since my last blog, but the more to talk about!

    The Ruby Sanctum was released this Tuesday and we got it down the next day after having a night to sleep on it. The video is out on the vodka Youtube channel with Kina's POV and on my Youtube channel with my POV. The link is here:
    http://www.youtube.com/user/landsoulwow. My next project will probably be Peril in Blood 2, showcasing some face smashing with Shadowmourne in line with some heavy rock music. I have a new 1 TB hard drive, so I will be able to record more clips to select from for the 11 minute video. This also opens up the possibility of recording full arena games to witness the unbelievable results the legendary can provide.

    I've been receiving a lot of trolling lately about how I'm not one of the best Warriors playing the game, and that I'm full of myself with my coaching service, and that I'm the biggest tool on the internet, and that my parses are mediocre or whatever... Well I got my Shadowmourne just last week, and here are the results of that: No Tricks or Hysteria or gimmicks:

    Image

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    You can check WoL yourself! So let the trolls keep on trolling if that's what makes them feel worthwhile.

    Also over the last few weeks I redid my UI again. The final result allows more consolidation of frames and buttons so it looks more centralized and easier to read. This redo also allows me the ability to seamlessly incorporate additional abilities and functions that will come with Cataclysm.

    Speaking of Cataclysm, the NDA was lifted this week with the start of closed beta. I am now able to talk about anything involving Warrior DPS changes, mechanics, and available gear and its implications. Our talent trees are currently in a halfway state with many things not working and imbalanced. Inner rage, the "limit break" ability, is trainable yet does not do anything at all, and the tooltip is incorrect. It seems like they are still working on this ability and turning the dials. Also what has been talked about by GC is the removal of Heroic Strike and Cleave from the GCD while still leaving it an instant ability and giving it a short cooldown. With this consideration, it will allow the use of two instant attacks at once (HS and something else) for an opportunity of large burst or rage dumping whenever you want without the GCD restriction. This I think is an amazing idea, mostly because if rage dumping is needed then you need to do it immediately to be most effective, regardless of if a GCD is free. Also having the short cooldown will prevent someone from literally spamming HS in a small window. This idea will allow making rotations in the spreadsheet so much simpler compared to if HS was on the GCD in it's current design. Also, this change may encourage us to stand in fire for extra rage generation to use this new HS as much as possible. I would really like it if rage generation from taking damage was only from direct attacks to discourage this kind of behavior. That way, we as DPS Warriors won't be pressured to stand in fire or AOE, yet still allow Warrior tanks to generate rage from being hit directly.

    Arms DPS is more or less the same with the same abilities and style as WotLK, with some changes in the ability priority. Execute is the strongest ability for Arms at high rage levels with the +10 Rage Execute Glyph. It literally hits for 100% of your attack power if you have 90 rage or more with this Glyph. Getting a SD proc is highly beneficial now because you can line up that huge hit. 0.5s Slams aren't very worthwhile anymore with the current HS on the GCD and can be used as a stronger filler. The extra 5 talents don't bring Arms much of anything new except the option to go into Precision and Dual Wield Specialization in Fury or One Handed Spec in Protection. Arms right how has incredible rage generation due to the fact that the mastery is crit chance instead of Armor Penetration and the Endless Rage talent. I feel that I'm able to unload more consistently as Arms in comparison to Fury.

    Gharanov (Gharr on Gilneas), my Worgen Warrior is almost max level on the beta. I plan to use him as my main alt so that I can be more intimate with Arms spec. Also, I want to use him as my main PvP character. The 3 minute sprint is invaluable and I don't see Landsoul being as successful without it - we'll have to how they rebalance the racial abilities for combat. I don't want to respec 3 times a week either. Specialization is the key, and having two characters with 4 specs total will allow me to achieve that. I want to be as good at both specs because I'm hoping Arms will become as viable as Fury is, and both will remain competitive throughout the entire expansion. I'll have Gharanov as Arms DPS and PvP, and have Landsoul playing Fury specs.

    Fury has a few new concepts and tools available with the new tree as well as 5 more points. There are four different focus areas:

      The first area involves Titan's Grip, and going into 5/5 Wrecking Crew in Arms. Wrecking Crew currently scales with Enrage Intensity, the Fury Mastery. This maximizes single target capability with two-handers.
      The second area involves Titan's Grip, 4/5 Wrecking Crew, Sweeping Strikes, and Improved Cleave and Whirlwind. This is primarily a multi-target build.
      Thirdly is Single-Minded Fury with 5/5 Wrecking Crew in Arms. You are missing out on 2-Handed Spec here, and if TG is balanced against SMF, then this will probably be weaker.
      Fourth, is SMF with going into Protection for One Handed Weapon Spec, Improved Bloodrage (important now), and Incite. It also allows the pickup of Improved Revenge and Last Stand. If you didn't already know, Revenge hits like a nuclear missile. If you dodge or parry, it may be worth to macro in an Improved Revenge in a multi-target situation. Last Stand is also nice for survivability. This spec probably won't fly in the end because the talents will be rebalanced much differently than they are now. Impale and DWounds will probably end up being better.

    It looks like the talent Fury in the Blood will somehow increase our damage with Bloodrage active, but at the moment it doesn't work and it's design sounds like an Enrage effect, which is shared between Wrecking Crew and Enrage, which do not stack. I truly believe that Wrecking Crew, 2H spec, and 1H spec should not be accessible to Fury Warriors, because it causes a lot of disparity between TG and SMF, as well as makes mastery too important. I want to be able to choose between TG and SMF, not pigeonholed due to the placement of the talents. Now of course, all of this is up in the air because these trees will ultimately change, and change a lot.

    If you have not seen the new gearlists on MMO-Champion yet, then you might want to take a gander. You will see such items as the crafted polearm, which has like a 2850 top end or something silly. What the hell? Shadowmourne has a 1600 top end. That's more than 75% more damage! I'm glad I can upgrade my legendary within a few days of Cata being out. I'm also glad some of the 82 quest green weapons do as much damage. Really? Really? I wonder what the top tier weapons and armor will look like. Take a look at the items and the new talents. Take a look at how come of the abilities scale. 100% AP execute? We're going to be seeing ludicrous numbers. I guess that's why we play Warriors, though.

    Until next time.

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